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    Trying to find updated information on character attack multipliers and hit drag

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    FionaIsBestFluxTheRest
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    Trying to find updated information on character attack multipliers and hit drag

    Post by FionaIsBestFluxTheRest on Sun Jul 31, 2016 4:45 pm

    Hello,

    I'm trying to find updated information on character attack multipliers, for Fiona specifically. So far all I found was old info which is of no use to me.
    I need correct numbers for the current Fiona "version", which was last revamped early spring this year (March-April) in the western Vindictus servers.

    Does anyone know where or how I could acquire this information? 

    Here is an example of what I am talking about, but as I've said it's outdated (3rd-6th column):



    Another thing I want to ask about is so called hit drag.
    I couldn't find any detailed discussion on how it works or more importantly how much hit drag different attacks have.

    Is there a known percentage of how much hit drag slows down attack animation for specific attack?
    If there is can this be used to precisely calculate how much slower an attack is compared to no hit drag - at different speeds?
    How exactly does it add up when affected by multiple mobs?
    When dealing with one at the time is it different for each enemy?

    And again I'm mostly interested in numbers for Fiona's attacks, if such information is available.

    Thanks!
    Shippuu
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    Re: Trying to find updated information on character attack multipliers and hit drag

    Post by Shippuu on Sun Jul 31, 2016 5:29 pm

    I could obtain the precise damage amounts for each hit of Fiona's attacks, but it would not inform me about how many hits each attack does. Combined with ingame testing, it is possible to create newer copies of these tables. I personally cannot spare time on such a project though, being busy with the v3 UI work.

    Hit Drag is a subject that there is not much known about. ...Unless KR has documented it and no NA source ever found it to translate for us. Basically, Hit Drag is the period of time where your attack is passing through an enemies hitbox, and is slowed down as a result of this. Hit Drag is defined per attack, there is no universal "effect" of it.

    The entire time your attack's hurtbox passes through an enemies hitbox, you experience Hit Drag. On bigger enemies, you will experience more drag as your attack crosses through their entire body. Longer weapons may experience more drag. Basically, it tends to depend on size.

    Hit Drag is cumulative as well, I believe. (I am speculating here, I don't remember right off)
    Using made up numbers, if the attack you use slows down by 30% when passing through an enemy, then it will slow down by 30% for every enemy it is passing through at the time. This should be easy to test via running Gnoll Assembly Area and seeing how slow your attacks become.

    For anything more specific, someone would have to work out that information almost from scratch.
    LookAtMyDPS
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    Re: Trying to find updated information on character attack multipliers and hit drag

    Post by LookAtMyDPS on Sun Aug 07, 2016 9:41 pm

    If you know of any of those multipliers being currently accurate (such as normals 1-4) I *may* be able to post approximate multipliers for everything else. I'd rather not go through the trouble of testing everything on my own, so a starting point would be desired.
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    Re: Trying to find updated information on character attack multipliers and hit drag

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