I apparently get to have a bit of humble pie with this one. I've been stating for a while that claims of those bosses scaling with your stats were false. Apparently, I was the one wrong. I had actual reasons behind that (a lack of data indicating it in the db, a lack of proof from KR players that it actually occurred, and the "standardized" stats of the enemies). All of it turned out to be irrelevant.
Some form of scaling is indeed going on. I have confirmed that it is not an artificial ceiling, and that it isn't just a very high cap. I do not yet know if it is the enemies stats changing, or an invisible percentage reduction of the efficacy of your own stats. Personally, based on my knowledge of how in battle stats work, my first guess is that an invisible percentage reduction is being applied. However, I have proven to be wrong about this place once already, so I don't want to make any theories yet.
This whole change seems like a mess. This change was supposed to occur alongside Smash 1, where the 24 mans would begin dropping "Mysterious Shard Grade 1" from the Lv.80 bottles, not "orange-quality weapon essences". Those shards would be used alongside other materials with the Composite Enhance/Synthesis system to apply Remove ATT Limit to your weapon, which raises your overall ATT cap.
Instead, we have the post-Smash 1 and post-optimization version of the raids, dropping top grade weapon essences instead of those shards. They also still have an ATT cap, despite having their full HP values, which is another oddity of this update. Ancient Lakoria has 34 million HP, and the others have 30 million.
Aside from making the change feel random and pointless, this will also incite complaints about Smash 1 when it arrives and possibly replaces those weapon essences with Mysterious Shard Grade 1 instead. Those shards will likely sell for less than weapon essences, and thus this will be a nerf to Royal Raids. I do not yet know if those essences are normally in that bottles drop table. Unfortunately, getting accurate information about the game from KR players is like pulling teeth, so we will likely not know until we get that update.
And since I'm already blacklisted from discussion on their forums for existing in the first place, here is some additional info about the update's changes:
No new hairs/inners were translated, meaning there will be no additions two weeks later like there have been for the last few patches.
I found no evidence of other events coming except for MAYBE a quest named "Mysterious Power!" that gives a generic 30 day stat necklace. It's stats grow with attendance or something, but they look low.
There's a quest name for an ID Event like the jump event functioned, but nothing to go along with it, so I assume it's incomplete still.
Struggle Tower is called Abyssal Arena. All of its associated text is translated. This feels early, maybe they are going to try to merge Smash 1 and Smash 2 together?
This thread is for discussion of anything to do with the changes in this update. If you spot something else, please mention it here. If you are curious if X feature was changed, feel free to ask about it here. If you want to discuss the content itself, such as winning in Ein Lacher, make a new thread about that.